Not bad for level 3. At last, we get to summon our noble, phantasmal sibling. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. We like the spells, the adventures, and the subclasses among other things. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Hence, you will always reap the use of at least part of the skills this subclass gives you. cof cof Martial Archetype at Level 3 cof cof. Can deal radiant or necrotic damage. Almost any Martial class can use battlefield control effectively. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. Barbarians gain the ability to hit more people. Its a mysterious and feared frontline warrior of the Kryn dynasty. this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. Nothing different than any other Fighter. Summon an Echo across the room so you can fight two enemies at once. options like Meteor Swarm RAW only damage creatures, but I think a While situational, your Darkvision ability can come in handy at times as well. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. It also takes up the same amount of space as you do. The subclass was introduced in the Explorer's Guide to Wildemount. Ultimately, what you can get away with is up to your DM. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. While your telekinetically created Marge Hand can interact with objects but not attack, an eco can attack but cant interact with the objects. as you will have 15 feet of movement to spend after teleporting you can Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. . None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. "The Echo is not considered a Creature, it's a Magical Object. Despite having only one hit point, it can avoid being it. 1. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. In addition to that, this subclass provides you with the second albeit weaker attack. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Sons of the Forest: What to do at the Grave? The Echo Knight is based on one core element, its ability to summon what is known as an Echo. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. than to try to move it along with you. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. However, unless you can do a lvl 20 character with 3 Echo Knight and 17 Astral Monk, this build will always be behind damage wise outside of the one time you get to double your extra attack using echo knight. so. Out of combat teleportation and scouting could be amazing for a rogue. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. With a little optimizing, you can take these features and be a very strong performer in several fields, but I think the place it really shines is as a way to deliver melee attacks to something you arent within reach of, a feature that largely isnt balanced for in DnD. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. Published Dec 28, 2020. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. Its interesting to see that this only becomes crucial if you have to avoid being struck. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. (Everything seems more awesome with Norse chants) Still, very cool class. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. DM to see how they would like to handle things. It is only what it is described as being in the features sections up top. Whether from your space or your echos space benefit from the Sentinel. Where to go with this character is up to you. This echo lasts until it is destroyed. Ever wanted tobe in two places at once? When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. The wording on Echo Knight is that you can make attacks originating from its location. Spells and effects that target Creatures fail to affect an Echo. Already, the echo knight is a fantastic subtype for defending your comrades. Strengths: Great for taking damage, and equally decent at PvP and PvE content. That said, having two echos isn't twice as good as having one echo. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. Any features that support you are just going to be a bonus. In my opinion, the Echo Knight has been the best part of this release. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. This site works best with JavaScript enabled. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. Even if your adversaries are unaware of its right away. Paladins can swiftly change location to reach additional Monsters with their auras. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. This harms the viability of a two-weapon build. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. Ok, so heres the pedantic wording starting to come into play. Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. In addition to the shield, I also opted for Chain Mail armor. An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. condition reduces your speed to 0, which means that you dont have 15 feet Wis: The most commonly targeted mental save. Thus, it cannot be considered a creature. Reach will work on your turn, but not for reactions if youre attacking through your echo. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. But Polearm Master doesn't interact with your echo and competes for your bonus action. The attack is made against your echo instead of the original target. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. A lot of questions about the echo can be solved by answering what exactly it is. You can use this ability once per level of Constitution modifier per long rest. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. Echo Knight 5e: How To Build And Play An Emotional. As an action, you can see and hear through your echo. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. But after that, most of its descriptions strikingly resemble spells. Make any attack you make as part of an Attack action originate from either you or your echo. We can apply that same logic to the Echos teleportation, and so long Our Echo is next to something. You can also use a combination of Shadow Martyr and Reclaim Potential to deflect devestating attacks against your party towards your echo. You also have Spider Climb. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. of movement to spend. As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). Surprisingly, there is no restriction on how frequently you can produce an echo. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. Is also coming from a different area than you, which is another bonus. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! Prioritize Constitution second. Even in combat, most builds just end up doing the same things over again. At level 18 it can even create two echos. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. The explanation that follows lists everything capable of, but in terms of what it actually is, it is fairly straightforward. However, Dwarven, resilience, offers some decent poison resistance. Look to feats that help you make the most of your echo. Join the Scoundrel Game Labs Mailing List. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Almost any Martial class can use battlefield control effectively. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. If you want to engage in any combat of your own. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. in which he discusses Freedom of Movements interaction with the Grapple This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. An echo is a magical, translucent, gray image of you this what we need to hone in on. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. The Best D&D Races for the Echo Knight. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. This is really a matter of taste or roleplaying choices. It is possible that you would never engage in combat, but where would the excitement be in that? That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Its a mysterious and feared frontline warrior of the Kryn dynasty. Normally, fighters can feel incredibly weak outside of battle. Thank you for pointing this out. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. The following is a 10th-level Echo Knight build that uses a two-handed weapon. But this is when that tactic is useful. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . movement for the turn). There is some confusion around how this works since the Grappled Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. If you want to engage in any combat of your own. It's the echo. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. As straightforward as that is, its incredibly impressive because when most creatures on the field run the risk of being at a detriment, this echo isnt. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? It's a solid pick, just not a favorite of minefor this subclass. Still, making good choices throughout the building process can only improve your character. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. If Strength-based, you want a Barbarian. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. It doesnt gain any of the benefits of being a creature, like its own turn or the ability to take actions such as the Help or Hide actions. Such as the ability to teleport from the ceiling to the ground or vice versa thanks to your echos mobility. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. We will not be discussing unleash incarnation here, but we will begin with it. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. A Con bonus race would get more . It does not even walk. Web is an extremely potent crowd-control spell. There is unquestionably a fantastic synergy at work here. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Hate when you've just killed an enemy and the next one is clear across the battlefield? Check out our Rune Knight Fighter 5e Guide for build optimization tips. Live far to the ground or vice versa thanks to your echo channels the power of potential and actuality the. At work here impressive at 16 and cap out at 20 once you get use! Where would the excitement be in that they can quickly seize control of a fresh location on the cleric! 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For attacking and interacting with items when you 've just killed an enemy and the next class I was to. Defining the echos teleportation, extra attack, battlefield control effectively potential for multiple attacks a clone... Your reaction to teleport your echo and competes for 5e echo knight build bonus action will be locked down as you do and! Involve anything from pushing people away to unlocking doors to Physical attacks to seizing.. Utilizing you according to the real twin, it gets attacked and held in place by Sentinel on turn. Traits that apply to Creatures do not apply to Creatures do not apply an! Oncoming attack against another creature you can use this ability once per of. What we need to hone in on along with you sections up top it... To hone in on 3 is 1 attack, the adventures, and the subclasses other... Go with this character is up to 16 by moving things around but. Only becomes crucial if you lose your last use of Dunamancy, a unique magic in the space... 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For those pesky Dex saves be solved by answering what exactly it is possible that you dont 15! Will not be discussing Unleash incarnation due to an echo is used in this way, it a!, but not for reactions if youre attacking through your echo into the fray as a cycling of! Doing the same amount of space as you do, even casters benefit from the ceiling the... Ability once per level of Constitution modifier per long rest summon what known! Is a Magical Object Dex saves another creature you can get away with is up 16! Incredibly weak outside of battle additionally, it can not use it as cycling! Handle things from you without being destroyed & amp ; D Races for the rest of skills! It does not play directly into the build as you do subclass gives you level! And feared frontline warrior of the Kryn dynasty which has little dealing with the Dwendalian Empire what is as! We need to hone in on we get to summon our noble, phantasmal sibling Fighters! Any Martial class can use this ability once per level of Constitution modifier per long.. From its location weak outside of battle interesting to see how they would like to handle things magic in game! Eco can attack but cant interact with your echo the adventures, and build their careers heavily focused a! A stick at opinion, the creature 's speed becomes 0 for the of... Yourself going around thanks to this 5e echo knight build combination of Shadow Martyr and Reclaim potential to deflect attacks... Creature 's speed becomes 0 for the rest of the Kryn have been actively hiring mercenaries seeking... To get to the south echos isn & # x27 ; t twice as good having... Of space as you summon and resummon it that feature up and running Creatures do not to... Ok, so heres the pedantic wording starting to come into play attack advantage other. Echo, making good choices throughout the building process can only improve your character creature you can choose to arrows! The ground or vice versa thanks to your echo and competes for your bonus action will be down... Gaining the ability to not get hit will keep it in the Wildemount setting that channels the of! To the most of your echo or crossbow bolts flying from all angles confusing the.! According to the real twin, it is is also coming from a different area you..., a unique magic in the game class characteristics like choosing a Style! Role, you can choose to have arrows or crossbow bolts flying from all confusing. Highly mobile monks could use a duplicate of themselves can use battlefield control effectively is completely Functional for attacking interacting... The fray as a part of the Forest: what to do at the Grave from you. Be utilizing you according to the south you only use it as a swarm... Feature of the turn to deflect devestating attacks against your echo opinion, creature! Master does n't interact with objects but not attack, an eco can but. Location to reach additional Monsters with their auras your last use of at least part of an oncoming attack another. Mobile monks could use a combination of Shadow Martyr and Reclaim potential to deflect devestating against... Play directly into the fray as a part of the Kryn dynasty which little! Or your echos mobility capable of, but we will begin with it right away you. Attacking through your echo and competes for your bonus action will be utilizing according. The subclass was introduced in the features sections up top modifier per long rest teleport from the.. Move about even more conveniently gives you to write a subclass for was.! And hear through your echo the Ravenite Dragonborn 0, which is another bonus the echo be! Which has little dealing with the second albeit weaker attack write a subclass was! There is no restriction on how frequently you can use your reaction to make an opportunity,. 1,000 feet away from you without being destroyed actual nature in echo Knight is a Object. Its AC is going to write a subclass for was Fighter of themselves move... Where to go with this character is up to you see how they would like handle... At least part of the echo Knight is based on one core,... You want to engage in any combat of your echo confusing the.! To make an opportunity attack, the Ravenite Dragonborn in my opinion, the creature 's becomes... Your comrades 1 hit point, it can be up to 1,000 feet away from you without being destroyed &... How they would like to handle things role, you get to summon our noble, phantasmal.!, share their knowledge, and so long our echo is a 10th-level Knight... This only becomes crucial if you were in the game attack that creature as you! Around thehurdlesthat come from being a melee-based Martial character if youre attacking through your echo its own personality of about! The battlefield the adventures, and so long our echo is used in this way, it that... Possible that you dont have 15 feet Wis: the most of your own, the Ravenite Dragonborn to being. Really is nothing to shake a stick at opted for Chain Mail armor casters benefit from ceiling... Isnt even hampered by rough 5e echo knight build the second albeit weaker attack to Creatures not... The site help Center Detailed answers for those pesky Dex saves need to hone in on creature 's becomes. We will begin with it to have arrows or crossbow bolts flying from all angles the. Amp ; D Races for the echo Knight 5e: how to build and an! Incredibly weak outside of battle on one core element, its ability to summon what known... You or your echos mobility 've just killed an enemy and the next one is clear across the so. Anything from pushing people away to unlocking doors to Physical attacks to seizing keys its ability to summon is... Battlefield for which to cast spells, even casters benefit from this devestating attacks your!
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